Visual arts

The visual arts are art forms that create works which are primarily visual in nature, such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, and often modern visual arts (photography, video, and filmmaking) and architecture. These definitions should not be taken too strictly as many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as arts of other types. Also included within the visual arts[1] are the applied arts[2] such as industrial design, graphic design, fashion design, interior design and decorative art.[3]

As indicated above, the current usage of the term "visual arts" includes fine art as well as the applied, decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term artist was often restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the handicraft, craft, or applied art media. The distinction was emphasized by artists of the Arts and Crafts Movement who valued vernacular art forms as much as high forms.[4] Art schools made a distinction between the fine arts and the crafts maintaining that a craftsperson could not be considered a practitioner of art.

The increasing tendency to privilege painting, and to a lesser degree sculpture, above other arts has been a feature of Western art as well as East Asian art. In both regions painting has been seen as relying to the highest degree on the imagination of the artist, and the furthest removed from manual labour - in Chinese painting the most highly valued styles were those of "scholar-painting", at least in theory practiced by gentleman amateurs. The Western hierarchy of genres reflected similar attitudes.

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Education and training

Training in the visual arts has generally been through variations of the apprentice and workshop system. In Europe the Renaissance movement to increase the prestige of the artist led to the academy system for training artists, and today most train in art schools at a tertiary level. Visual arts have now become an elective subject in most education systems. (See also art education.)

Drawing

Drawing is a means of making an image, using any of a wide variety of tools and techniques. It generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface using dry media such as graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, pastels, and markers. Digital tools which simulate the effects of these are also used. The main techniques used in drawing are: line drawing, hatching, crosshatching, random hatching, scribbling, stippling, and blending. An artist who excels in drawing is referred to as a draftsman or draughtsman.

Early history

Drawing goes back at least 16,000 years to Paleolithic cave representations of animals such as those at Lascaux in France and Altamira in Spain. In ancient Egypt, ink drawings on papyrus, often depicting people, were used as models for painting or sculpture. Drawings on Greek vases, initially geometric, later developed to the human form with black-figure pottery during the 7th century BC.[5]

Renaissance

With paper becoming common in Europe by the 15th century, drawing was adopted by masters such as Sandro Botticelli, Raphael, Michelangelo, and Leonardo da Vinci who sometimes treated drawing as an art in its own right rather than a preparatory stage for painting or sculpture.[6]

Painting

Painting taken literally is the practice of applying pigment suspended in a carrier (or medium) and a binding agent (a glue) to a surface (support) such as paper, canvas or a wall. However, when used in an artistic sense it means the use of this activity in combination with drawing, composition and other aesthetic considerations in order to manifest the expressive and conceptual intention of the practitioner. Painting is also used to express spiritual motifs and ideas; sites of this kind of painting range from artwork depicting mythological figures on pottery to The Sistine Chapel to the human body itself.

Origins and early history

Like drawing, painting has its origins in caves and on rock faces. The finest examples, believed by some to be 32,000 years old, are in the Chauvet and Lascaux caves in southern France. In shades of red, brown, yellow and black, the paintings on the walls and ceilings are of bison, cattle, horses and deer.

Paintings of human figures can be found in the tombs of ancient Egypt. In the great temple of Ramses II, Nefertari, his queen, is depicted being led by Isis.[7] The Greeks contributed to the development of painting but much of their work has been lost. One of the best remaining representations is the mosaic of the Battle of Issus found at Pompeii which was probably based on a Greek painting. Greek and Roman art contributed to Byzantine art in the 4th century BC which initiated a tradition in icon painting.

The Renaissance

Apart from the illuminated manuscripts produced by monks during the Middle Ages, the next significant contribution to European art was from Italy's renaissance painters. From Giotto in the 13th century to Leonardo da Vinci and Raphael at the beginning of the 16th century, this was the richest period in Italian art as the chiaroscuro technique was used to create the illusion of 3-D space.[8]

Painters in northern Europe too were influenced by the Italian school. Jan van Eyck from Belgium, Pieter Bruegel the Elder from the Netherlands and Hans Holbein the Younger from Germany are among the most successful painters of the times. They used the glazing technique with oils to achieve depth and luminosity.

Dutch masters

The 17th century saw the emergence of the great Dutch masters such as the versatile Rembrandt who is especially remembered for his portraits and Bible scenes, and Vermeer who specialized in interior scenes of Dutch life.

Impressionism

Impressionism began in France in the 19th century with a loose association of artists including Claude Monet, Pierre-Auguste Renoir and Paul Cézanne who brought a new freely brushed style to painting, often choosing to paint realistic scenes of modern life outside rather than in the studio. They achieved intense colour vibration by using pure, unmixed colours and short brush strokes.[9]

Post-impressionism

Towards the end of the 19th century, several young painters took impressionism a stage further, using geometric forms and unnatural colour to depict emotions while striving for deeper symbolism. Of particular note are Paul Gauguin, who was strongly influenced by Asian, African and Japanese art, Vincent van Gogh, a Dutchman who moved to France where he drew on the strong sunlight of the south, and Toulouse-Lautrec, remembered for his vivid paintings of night life in the Paris district of Montmartre.[10]

Symbolism, expressionism and cubism

Edvard Munch, a Norwegian artist, developed his symbolistic approach at the end of the 19th century, inspired by the French impressionist Manet. The Scream (1893), his most famous work, is widely interpreted as representing the universal anxiety of modern man. Partly as a result of Munch's influence, the German expressionist movement originated in Germany at the beginning of the 20th century as artists such as Ernst Kirschner and Erich Heckel began to distort reality for an emotional effect. In parallel, the style known as cubism developed in France as artists focused on the volume and space of sharp structures within a composition. Pablo Picasso and Georges Braque were the leading proponents of the movement. Objects are broken up, analyzed, and re-assembled in an abstracted form. By the 1920s, the style had developed into surrealism with Dali and Magritte.[11]

Printmaking

Printmaking is creating for artistic purposes an image on a matrix which is then transferred to a two-dimensional (flat) surface by means of ink (or another form of pigmentation). Except in the case of a monotype, the same matrix can be used to produce many examples of the print. Historically, the major techniques (also called media) involved are woodcut, line engraving, etching, lithography, and screenprinting (serigraphy, silkscreening) but there are many others, including modern digital techniques. Normally the surface upon which the print is printed is paper, but there are exceptions, from cloth and vellum to modern materials. Prints in the Western tradition produced before about 1830 are known as old master prints. There are other major printmaking traditions, especially that of Japan (ukiyo-e).

Chinese origins

In China, the art of printmaking developed some 1,100 years ago as illustrations alongside text cut in woodblocks for printing on paper. Initially images were mainly religious but in the Song Dynasty, artists began to cut landscapes. During the Ming (1368–1644) and Qing (1616–1911) dynasties, the technique was perfected for both religious and artistic engravings.[12][13]

European history

In Europe, from around 1400 AD woodcut, was used for master prints on paper by using techniques for printing on cloth which had been developed in the Byzantine and Islamic worlds. Michael Wolgemut improved German woodcut from about 1475, and Erhard Reuwich, a Dutchman, was the first to use cross-hatching. At the end of the century Albrecht Dürer brought the Western woodcut to a level that has never been surpassed, increasing the status of the single-leaf woodcut.[14]

Photography

Photography is the process of making pictures by means of the action of light. Light patterns reflected or emitted from objects are recorded onto a sensitive medium or storage chip through a timed exposure. The process is done through mechanical, chemical or digital devices known as cameras.

The word comes from the Greek words φως phos ("light"), and γραφις graphis ("stylus", "paintbrush") or γραφη graphê, together meaning "drawing with light" or "representation by means of lines" or "drawing." Traditionally, the product of photography has been called a photograph. The term photo is an abbreviation; many people also call them pictures. In digital photography, the term image has begun to replace photograph. (The term image is traditional in geometric optics.)

Filmmaking

Filmmaking is the process of making a motion-picture, from an initial conception and research, through scriptwriting, shooting and recording, animation or other special effects, editing, sound and music work and finally distribution to an audience; it refers broadly to the creation of all types of films, embracing documentary, strains of theatre and literature in film, and poetic or experimental practices, and is often used to refer to video-based processes as well.

Computer art

Visual artists are no longer limited to traditional art media. Computers have been used as an ever more common tool in the visual art since the 1960s. Uses for computers in the visual arts include the capturing or creating of images and forms, the editing of those images and forms (including exploring multiple compositions) and then the final rendering and/or printing (including 3D printing).

Computer art is any art in which computers played a role the in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers have been blurred. For instance, an artist may combine traditional painting with algorithmic art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Nevertheless, this type of art is beginning to appear in art museum exhibits, though it has yet to prove its legitimacy as a form unto itself and this technology is widely seen in contemporary art more as a tool rather than a form as with painting.

Computer usage has blurred the distinctions between illustrators, photographers, photo editors, 3-D modelers, and handicraft artists. Sophisticated rendering and editing software has led to multi-skilled image developers. Photographers may become digital artists. Illustrators may become animators. Handicraft may be computer-aided or use computer-generated imagery as a template. Computer clip art usage has also made the clear distinction between visual arts and page layout less obvious due to the easy access and editing of clip art in the process of paginating a document, especially to the unskilled observer.

Sculpture

The following is a copy of the introductory summary on the Sculpture page

Sculpture is three-dimensional artwork created by shaping or combining hard materials—typically stone such as marble—or metal, glass, or wood. Softer ("plastic") materials can also be used, such as clay, textiles, plastics, polymers and softer metals. The term has been extended to works including sound, text and light.

Materials may be worked by removal such as carving; or they may be assembled such as by welding, hardened such as by firing, or molded or cast. Surface decoration such as paint may be applied.[15] Sculpture has been described as one of the plastic arts because it can involve the use of materials that can be moulded or modulated. Found objects may be presented as sculptures.

Sculpture is an important form of public art. A collection of sculpture in a garden setting may be referred to as a sculpture garden.

The Plastic arts

Plastic arts is a term, now largely forgotten, encompassing art forms which involve physical manipulation of a plastic medium by moulding or modeling such as sculpture or ceramics. The term has also been applied to all the visual (non-literary, non-musical) arts.[16][17]

Materials that can be carved or shaped, such as stone or wood, concrete or steel, have also been included in the narrower definition, since, with appropriate tools, such materials are also capable of modulation. This use of the term "plastic" in the arts should not be confused with Piet Mondrian's use, nor with the movement he termed, in French and English, "Neoplasticism."

Thus even the narrower definition could include Architecture, Ceramics, Collage, Decollage, Conceptual art, Drawing, Glass art, Land art, Metalworking, Mosaic, Painting, Paper art, the use of plastics within the arts or as an art form itself, Printmaking, Sculpture, Textile art, Welding, Woodworking, Film, Film Photography, New media art.

Copyright definition of visual art

In the United States, the law protecting the copyright over a piece of visual art gives a more restrictive definition of "visual art". The following quote is from the Copyright Law of the United States of America- Chapter 1:[18]

A “work of visual art” is —
(1) a painting, drawing, print or sculpture, existing in a single copy, in a limited edition of 200 copies or fewer that are signed and consecutively numbered by the author, or, in the case of a sculpture, in multiple cast, carved, or fabricated sculptures of 200 or fewer that are consecutively numbered by the author and bear the signature or other identifying mark of the author; or
(2) a still photographic image produced for exhibition purposes only, existing in a single copy that is signed by the author, or in a limited edition of 200 copies or fewer that are signed and consecutively numbered by the author.

A work of visual art does not include —
(A)(i) any poster, map, globe, chart, technical drawing, diagram, model, applied art, motion picture or other audiovisual work, book, magazine, newspaper, periodical, data base, electronic information service, electronic publication, or similar publication;
  (ii) any merchandising item or advertising, promotional, descriptive, covering, or packaging material or container;
  (iii) any portion or part of any item described in clause (i) or (ii);
(B) any work made for hire; or
(C) any work not subject to copyright protection under this title.

See also

References

  1. ^ An About.com article by art expert, Shelley Esaak: What Is Visual Art?
  2. ^ Different Forms of Art- Applied Art. Buzzle.com. Retrieved 11 Dec 2010.
  3. ^ "Centre for Arts and Design in Toronto, Canada". Georgebrown.ca. 2011-02-15. http://www.georgebrown.ca/centres/AD/index.aspx. Retrieved 2011-10-30. 
  4. ^ Art History: Arts and Crafts Movement: (1861-1900). From World Wide Arts Resources. Retrieved 24 October 2009.
  5. ^ History of Drawing. From Dibujos para Pintar. Retrieved 23 October 2009.
  6. ^ Drawing. From History.com. Retrieved 23 October 2009.
  7. ^ History of Painting. From History World. Retrieved 23 October 2009.
  8. ^ History of Renaissance Painting. From ART 340 Painting. Retrieved 24 October 2009.
  9. ^ Impressionism. Webmuseum, Paris. Retrieved 24 October 2009
  10. ^ Post-Impressionism. Metropolitan Museum of Art. Retrieved 25 October 2009.
  11. ^ Modern Art Movements. Irish Art Encyclopedia. Retrieved 25 October 2009.
  12. ^ Engraving in Chinese Art. From Engraving Review. Retrieved 23 October 2009.
  13. ^ The History of Engraving in China. From ChinaVista. Retrieved 25 October 2009.
  14. ^ The Printed Image in the West: History and Techniques. The Metropolitan Museum of Art. Retrieved 25 October 2009.
  15. ^ Gods in Color: Painted Sculpture of Classical Antiquity September 22, 2007 Through January 20, 2008, The Arthur M. Sackler Museum
  16. ^ ART TERMINOLOGY at KSU
  17. ^ "Merriam-Webster Online (entry for "plastic arts")". Merriam-webster.com. http://www.merriam-webster.com/dictionary/plastic%20arts. Retrieved 2011-10-30. 
  18. ^ "Copyright Law of the United States of America- Chapter 1 (101. Definitions)". Copyright.gov. http://www.copyright.gov/title17/92chap1.html#101. Retrieved 2011-10-30. 

Further reading

External links